Tuesday, 23 November 2010

Animation Techniques: Bouncing Ball

The following video is of my final test for the bouncing ball.



The ball within the animation is intended to be a very soft ball, with a strong squash and stretch. The cross on the ball helps show whether the ball is turning/rolling in mid air, making it easier for the viewer to see the movement of the ball.

Thursday, 11 November 2010

Ani 105- Research

After brainstorming a few ideas with the group, I wanted to research into the time period that the song was made. The song was created within the 1930's. At this time the world was facing the second world war and rationing. The song is very up beat and joyous, making me feel that the animation to the music should be the same way.

I wanted to create two characters, one male and one female. The style of drawing will be very basic and mainly be made up from lines-rather then solid shapes. I want to place elements of the time period and what was happening at the time into the animation. The first idea that came to mind were the two characters dancing in the swing style, this is mainly a very fast dance and would fit with the music very well.

Below are a few links to videos of the swing dance;

Swing dance by Darren and Lilia in Strictly Come Dancing
 http://www.youtube.com/watch?v=34s6qNvzeT0

Girls group dance-Strictly Come Dancing
http://www.youtube.com/watch?v=S25lxqo7clE

Boys group dance- Strictly Come Dancing
http://www.youtube.com/watch?v=vGLV8j2Xzb0&playnext=1&list=PL800B98A3E31F45C4&index=23

My next step is to research into what type of clothing was worn. For this research I'm going to look both at the internet and in books.

Tuesday, 9 November 2010

Ani 105-Spread Sheet

After downloading the Metronome for Mac, I found the music on Youtube and started to work out all the information that was needed before animating could begin.

I found getting the BPM (Beats Per Minutes) was much harder then I first thought. I had first started to tap to about thrity seconds of the music but I never seemed to get two answers the same. So I took the time down to about ten seconds of the music. I tapped out the BPM again four times and had two answers to choice from. I could use 112 BPM or 113 BPM, as 112 is a nice even number it would be easier to work with then 113.

Taking 112 BPM as my answer it was time to find out the following:

BPS (Beats Per Second)
FPB (Frames Per Beat)

Starting with BPS, I took the number 112 and divided it into 60 ( as there are 60 seconds per minute).

60
112 = 0.53

To find the FPM I take the number 0.53 and then multiply it by 25, as the frame rate that I am using is 25  frames per second. The number that I get is the following: 13.25. As the number is not a whole number I need to round it to 13 and then keep track of the .25.

The next step was to find out how many frames it would take for the extra .25 to make a whole number, it worked out as follows:

0      0
   13    .25
 26    .5
   39    .75
52    1 

This shows that at frame 52 another frame will need to be added to keep up with the music. This will mean that I would add 1 frame to 52 making it 53, then start over again. 

Once ideas are more solid then I'll start working out how to time the animation.

A link to the song:

http://www.youtube.com/watch?v=fhyhP_5VfKM

Thursday, 4 November 2010

Animation Techniques:Toon Boom Bouncing Ball Test

A Short test to understand how to create a bouncing ball within the Toon Boom (2D animation package). I think I have the understanding of how it works, now just need to get the finally animations of the bouncing ball to have more squash and stretch to it.

The video below is of the bouncing ball test

Tuesday, 2 November 2010

Animation Techniques:Ball Choices Videos

The Ball that I want to mimic in my animation is the more flexible blue ball. This ball has a lot of the squash and stretch principle as it is made out of a rubbery material.




The ball has little tentacles coming off of it, but these will not be animated, as the project its to animate a simple sphere shaped ball.

Animation Techniques:Ball Choices Videos

The following two video's were taken as research into which ball I would finally chose, but were not my final choice.

The first was of the larger, multicolored ball. 


The second is of the smallest bouncing ball.



Monday, 1 November 2010

Animation Techniques:Ball Choices

Thinking over a few different ball types for the animation, each with a different bounce and a different size.

The first one and my most likely choice if possible as it has a good squash and stretch principle to it. Softer material ball with a smaller amount of bounce:
















Second ball of choice, a harder material ball with a medium amount of bounce:
















The third and final ball, but is less likely to be used as I want something with more of an extreme squash principle to it. Smaller ball but with a higher amount of bounce: